Shimti Multimedia

3D & interactive

Models built to be used, and the engineering to put them somewhere a person can move around in.

3D modelling

Models built to a brief and to a budget of polygons, unwrapped and textured so they survive contact with a real engine. Work published across six marketplaces, which means it has to hold up to strangers inspecting the wireframe.

Game development

Putting the model somewhere a person can move around in: the scene, the systems, and the loop that makes it worth staying in. Building a game is also the fastest way to find out whether a 3D asset actually works.

Software prototyping

Finding out whether an idea holds up while it is still cheap to change. A prototype is not a small version of the product — it is an experiment with a question attached, and it is finished the moment the question is answered.

Why one studio can carry all of this is in What we do.